RAD Video Tools : Bink video

Comments Off Category: Audio Codec, Media Player, Tools, Video Codec

The RAD Tools and Bink codec is one of the latest and faster codecs on the internet. The Bink codec uses less memory and processes the video much faster than other codecs.  Try the Bink Video Player now listed below.

  • Bink videos look amazing! Bink can scale its data rate from 1200 kps for 1280x720p videos down to 75 kps for Nintendo DS videos. Bink will always make the best possible video for your data rate.
  • Bink’s SDK is simple and powerful. Your game is always in control – there are no callbacks or other difficult-to-debug constructs. Using Bink is like using a codec that you wrote yourself.
  • Bink is completely self-contained – it needs no special system software, it needs no other audio codec, it needs no other surrounding architecture. Just one small library and you are good to go – there are no external installation or dependencies.
  • Bink is super, super fast. In some cases, up to 10 times faster than other modern codecs. It’s fast enough to use for in-game videos, as well as cut-scene videos.
  • Bink uses as little memory as possible. In some cases, up to 16 MB less than other codecs. You don’t have to worry about a simple video codec hogging all your memory.
  • Bink runs on every platform. You can use the same API and data files on 14 different platforms.
  • Bink runs on most game engine middleware natively. Epic supplies pre-written Bink support for the Unreal Engine, for example.
  • Bink has a VBR psycho-acoustic based audio codec capable up to 15:1 compression built-in. You don’t need to license another codec for your audio.
  • Bink can play many audio tracks at once – this allows the playback of 5.1 and 7.1 sound tracks (on supported platforms) as well as optional language tracks where you can turn on and off a language based on the system setting.

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  • Added background decoding on Sony NGP (can use multiple cores).
  • On the Wii, updated the example texturing code to more easily integrate with Iggy.
  • On PS3, fixed an SPU deadlock if your IO was running way behind.
  • Made shutdown slightly faster if an IO was in progress.
  • Fixed a bug in BinkGoto when the destination frame was within 750 ms of the previous key frame and the currently displayed frame.
  • Fixed a bug on the Wii, if when opening a file on a non-divisible-by-32 file offset.

RAD Video Tools : Bink video.

RADTools : Bink Player

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RAD Video Tools : Bink video, 10.0 out of 10 based on 1 rating

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